Magician/Werewolf

Magician
In the eastern lands of Prandel, sorcery based around the elements of fire, water, wind, and earth is well developed. The town of Smug has especially powerful sorcerers, with skills equivalent to the old royal sorcerers of Brunenstig. Magic is common enough to be taught in academies.

Werewolf
What makes the sorcerers of Smug stand out is their ability to transform into werewolves. There are many rumors and mysteries surrounding this ability. It is commonly believed that the ability is related to the powerful forces of magic that surround the town. Sweb Tower and Arach Lake are both nearby, both ancient and deep repositories of magical energy. Many believe that this energy permeates the town of Smug and changes the constitution of its inhabitants, allowing the werewolf transformation. This incredible shape shifting ability allows magicians to overcome their inherent physical disadvantages. Should they encounter a foe resistant to their spells, they can turn to a werewolf to attack physically. This flexibility has saved the life of many a magician where lesser magic-users would fall.

Information
Weapon: Staff/Teeth

Armor: Long Coat

Bonus Stat: Knowledge/Power

When the mage changes to werewolf his stats change:
 * Knowledge becomes Power and viceversa
 * Alacrity becomes Wisdom and viceversa
 * Health becomes Charisma and viceversa
 * Luck stays the same